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Lost in Saberstone (Set 1 di 3)

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pak88
CAT_IMG Posted on 19/11/2012, 16:39




Esordisco anche qui in una pratica che adoro: le espansioni personalizzate!
L'espansione in questione è la seguente


Lost In Saberstone



Card Name: Lord of Chaos
Card Color: B
Mana Cost: 2BB
Type & Class: Creature - Human Knight
Pow/Tou: 2/3
Card Text: Double strike
Armageddon (When this card enters the battlefield, you may sacrifice any number of permanents you control.)
When Lord of Chaos enter the battlefield, you may exile another target nonland permanent for each permanent you sacrifice this turn. You lose 1 life for each permanent exiled this way.
Flavor Text:
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Rarity: C
Card #: 46/128

Card Name: Knight of Doom
Card Color: Gld
Mana Cost: 1B/RRB
Type & Class: Creature - Human Knight
Pow/Tou: 4/2
Card Text: Splitting (Whenever a creature enter the battlefield under your control, you may sacrifice that creature and put a a token that is a copy of this card into the battlefield which has not Splitting. )
Haste, First strike
Flavor Text:
Artist:
Rarity: C
Card #: 104/128

Card Name: Knight of Hope
Card Color: Gld
Mana Cost: WWR/W
Type & Class: Creature - Human Knight
Pow/Tou: 2/2
Card Text: Lifelink
First strike
Masterknight (Whenever this creature attaks, creatures you control gains +X/+X, where X is the number of creature with Masterknight you control)
Flavor Text:
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Rarity: R
Card #: 110/128

Card Name: Fesha's Knight
Card Color: R
Mana Cost: 1RR
Type & Class: Creature - Human Knight
Pow/Tou: 1/2
Card Text: First strike
Whenever you cast a sorcery or instant spell, Fesha's Knight gains +2/+0 until the end of turn
Flavor Text:
Artist:
Rarity: C
Card #: 56/128

Card Name: Light Knight
Card Color: W
Mana Cost: 2WW
Type & Class: Creature - Human Knight
Pow/Tou: 2/1
Card Text: Masterknight (Whenever this creature attaks, creatures you control gains +X/+X, where X is the number of creature with Masterknight you control)
When Light Knight enters into the battlefield, you gain 4 life.
Flavor Text:
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Rarity: U
Card #: 7/128

Card Name: Bloodthirst
Card Color: Gld
Mana Cost: XR/W
Type & Class: Sorcery
Pow/Tou:
Card Text: Target creature you control gains +X/-X until end of turn.
Flavor Text: "...yeah, calm down. Calm down... CALM DO...!!!"
Artist:
Rarity: C
Card #: 109/128

Card Name: Oryo's Peacemaker
Card Color: G
Mana Cost: GG
Type & Class: Creature - Human Cleric
Pow/Tou: 4/4
Card Text: When Oryo's Peacemaker enter into the battlefield, skip your next battle phase.
Flavor Text:
Artist:
Rarity: U
Card #: 77/128

Card Name: Forgotten Temple
Card Color: Lnd
Mana Cost:
Type & Class: Land - Forest Mountain
Pow/Tou:
Card Text: (T: Add R or G to your mana pool)
As Forgotten Temple enters the battlefield, you may sacrifice another land you control. If you don't, Forgotten Temple enters the battlefield tapped.
Flavor Text:
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Rarity: R
Card #: 122/128

Card Name: Forest Shrine
Card Color: Lnd
Mana Cost:
Type & Class: Land - Plains Forest
Pow/Tou:
Card Text: (T: Add G or W to your mana pool)
As Forest Shrine enters the battlefield, you may sacrifice another land you control. If you don't, Forest Shrine enters the battlefield tapped.
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Rarity: R
Card #: 121/128

Card Name: Thunderous Swamp
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: T: Add B to your mana pool
Splitting (Whenever a creature enter the battlefield under your control, you may sacrifice that creature and put a a token that is a copy of this card into the battlefield which has not Splitting. )
Flavor Text:
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Rarity: U
Card #: 128/128

Card Name: Multiply the Soul
Card Color: R
Mana Cost: 2RR
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant creature
Enchanted creature gains Splitting (Whenever a creature enter the battlefield under your control, you may sacrifice that creature and put a a token that is a copy of this card into the battlefield which has not Splitting. )
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Rarity: U
Card #: 62/128

Card Name: Mana Steal
Card Color: U
Mana Cost: 1U
Type & Class: Instant
Pow/Tou:
Card Text: Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
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Rarity: U
Card #: 21/128

Card Name: Sygaro, The Eminent
Card Color: Gld
Mana Cost: 3RRW
Type & Class: Legendary Creature - Angel
Pow/Tou: 3/4
Card Text: Flying, Haste, Vigilance
T: Creatures you control gains +2/+0
Flavor Text:
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Rarity: R
Card #: 94/128

Card Name: Chaos Horde
Card Color: B
Mana Cost: 4BB
Type & Class: Creature - Human Warrior
Pow/Tou: 2/2
Card Text: Whenever Chaos Horde enters the battlefield, creatures your opponents control gains -1/-1 for each swamp you control.
Flavor Text: They will trample the bodies of the fallen, and even when they are sure that it will not be nothing left but dust, they will find a way to hurt you.
Artist:
Rarity: U
Card #: 35/128

Card Name: Victorious Twin
Card Color: W
Mana Cost: 1W
Type & Class: Enchantment
Pow/Tou:
Card Text: Whenever you attack with a pair number of creatures, attacking creatures you control gains +1/+2.
Ascension (You have ascension as long as you control more creatures than all other players.) — Whenever you attack with a pair number of creatures, attacking creatures you control gains +2/+2 and lifelink.
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Rarity: U
Card #: 16/128

Card Name: Fire-Sword Elemental
Card Color: Gld
Mana Cost: 1RB/R
Type & Class: Creature - Elemental Warrior
Pow/Tou: 2/1
Card Text: Splitting (Whenever a creature enter the battlefield under your control, you may sacrifice that creature and put a a token that is a copy of this card into the battlefield which has not Splitting. )
Whenever Fire-Sword Elemental enters the battlefield, it deals 1 damage to each opponent.
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Rarity: C
Card #: 103/128

Card Name: Badland's Dragon
Card Color: R
Mana Cost: RRR
Type & Class: Creature - Dragon
Pow/Tou: 5/5
Card Text: Flying, Haste
As addictional cost to cast Badland's Dragon, sacrifice three lands you control. If you cannot, exile Badland's Dragon.
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Rarity: C
Card #: 53/128

Card Name: Overrush
Card Color: Gld
Mana Cost: 2B/G
Type & Class: Sorcery
Pow/Tou:
Card Text: Armageddon (When this card enters the battlefield, you may sacrifice any number of permanents you control.)
Creatures you control gains +X/+X and trample until the end of turn, where X is the number of permanents you sacrified this turn.
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Rarity: U
Card #: 108/128

Card Name: Saberstone Prism
Card Color: Art
Mana Cost: 0
Type & Class: Artifact
Pow/Tou:
Card Text: T, sacrifice Saberstone Prism: Add 1 for each creature attached to Saberstone Prism.
Multiequip 1 (Attach target creature you control to this artifact. A creature attached to this artifact cannot attack. You can attach any number of creature you control on it. Multiequip only as a sorcery.)
Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
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Rarity: C
Card #: 115/128

Card Name: Shrine of Last Hope
Card Color: Lnd
Mana Cost:
Type & Class: Legendary Land
Pow/Tou:
Card Text: Shrine of Last Hope enters the battlefield Tapped.
T: Add 1 to your mana pool.
T, sacrifice Shrine of Last Hope: Search your library for an Equipment card with converted mana cost 3 or less, reveal it, put it into your hand, then shuffle your library.
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Rarity: R
Card #: 125/128

Card Name: Swords of Last Hope
Card Color: Gld
Mana Cost: 1WW
Type & Class: Legendary Artifact - Equipment
Pow/Tou:
Card Text: Equipped creatures gets +1/+1 and has protection from red and black. If ten or more creatures are attached to Sword of Last Hope, you win the game.
Multiequip 1 (Attach target creature you control to this artifact. A creature attached to this artifact cannot attack. You can attach any number of creature you control on it. Multiequip only as a sorcery.)
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Rarity: R
Card #: 14/128

Card Name: Ever-ice Peaks
Card Color: Lnd
Mana Cost:
Type & Class: Land - Mountain Island
Pow/Tou:
Card Text: (T: Add R or U to your mana pool)
As Ever-Ice Peaks enters the battlefield, you may sacrifice another land you control. If you don't, Ever-ice Peaks enters the battlefield tapped.
Flavor Text:
Artist:
Rarity: R
Card #: 120/128

Card Name: Rebirth Grave
Card Color: Lnd
Mana Cost:
Type & Class: Land - Forest Swamp
Pow/Tou:
Card Text: (T: Add B or G to your mana pool)
As Rebirth Grave enters the battlefield, you may sacrifice another land you control. If you don't, Rebirth Grave enters the battlefield tapped.
Flavor Text:
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Rarity: R
Card #: 124/128

Card Name: Tears Rock
Card Color: Lnd
Mana Cost:
Type & Class: Land - Island Plain
Pow/Tou:
Card Text: (T: Add W or U to your mana pool)
As Tears Rock enters the battlefield, you may sacrifice another land you control. If you don't, Tears of Rock enters the battlefield tapped.
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Rarity: R
Card #: 126/128

Card Name: Vermin Demon
Card Color: B
Mana Cost: B
Type & Class: Creature - Demon
Pow/Tou: 2/1
Card Text: Whenever a creature you control dies, exile that creature instead, then return Vermin Demon from your graveyard to hand.
Flavor Text:
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Rarity: U
Card #: 52/128

Card Name: Oryo, Lynette Archdruid
Card Color: G
Mana Cost: GGGG
Type & Class: Legendary Creature - Human Druid
Pow/Tou: 0/3
Card Text: Each player's life total are equal to the number of creatures he or she controls.
T: Put a 1/1 green Saproling creature token onto the battlefield.
Flavor Text: "What is really important? Your life, or the entire wolrd life?"
Artist:
Rarity: C
Card #: 76/128

Card Name: Khalo, of The Past
Card Color: U
Mana Cost: UUUU
Type & Class: Legendary Creature - Ghost Wizard
Pow/Tou: 0/0
Card Text: Ghostly 2 (This creature enters the battlefield with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
UU: The next blue instant or sorcery you cast has Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Rarity: C
Card #: 20/128

Card Name: Open Mind
Card Color: U
Mana Cost: U
Type & Class: Instant
Pow/Tou:
Card Text: Draw a card, then put two cards from your hand on the top or bottom of your library in any order.
Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
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Rarity: C
Card #: 23/128

Card Name: Last Chance
Card Color: Gld
Mana Cost: 2/W2/WW/BB
Type & Class: Instant
Pow/Tou:
Card Text: Destroy all tapped creatures.
Ascension (You have ascension as long as you control more creatures than all other players.) - Untap each creature you control, then destroy all Tapped creatures.
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Rarity: C
Card #: 107/128

Card Name: Piece of Saberstone
Card Color: Art
Mana Cost: 0
Type & Class: Artifact
Pow/Tou:
Card Text: When Piece of Saberstone is put into a graveyard from play, choose one — Draw a card; or you gain 3 life; or put a 1/1 green Saproling creature token onto the battlefield; or add R to your mana pool; or put a -1/-1 counter on target creature.
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Rarity: C
Card #: 114/128

Card Name: Hope Bringer Maiden
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Human Mystic
Pow/Tou: 0/1
Card Text: Sacrifice Hope Bringer Maiden: Cast a white Human you own with converted mana three or less from outside the game without paying its mana costs.
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Rarity: R
Card #: 6/128

Card Name: Spirit of the Last Tribute
Card Color: Gld
Mana Cost: 1W/UW
Type & Class: Legendary Creature - Ghost Knight
Pow/Tou: 0/1
Card Text: Ghostly 1 (This creature enters the battlefield with a +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
When Spirit of The Last Tribute enter the battlefield, exile target non-ghost creature. You lose life equal to that creature converted mana cost.
Flavor Text:
Artist:
Rarity: R
Card #: 102/128

Card Name: Redeemer of The Lost
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Human Knight
Pow/Tou: 2/1
Card Text: First strike
Whenever an opponent sacrifices a nontoken creature, put that card onto the battlefield under your control.
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Rarity: R
Card #: 11/128

Card Name: Kosh, the Swarming Progress
Card Color: B
Mana Cost: BBBB
Type & Class: Legendary Creature - Human Knight
Pow/Tou: *+1/*+1
Card Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Kosh's power and toughness are each equal to 1 plus the number of swamp you control.
Whenever a land or creature you control is put into a graveyard from anywhere, you may search your library for a Swamp, put into the battlefield, then shuffle your library.
Flavor Text:
Artist:
Rarity: C
Card #: 44/128

Card Name: Ultimate Clash
Card Color: R
Mana Cost: 2R
Type & Class: Instant
Pow/Tou:
Card Text: Ultimate Clash deals 2 damage to target creature. If that creature dies this turn, return Ultimate Clash to your hand.
Flavor Text:
Artist:
Rarity: U
Card #: 66/128

Card Name: The Great Stasis Winter
Card Color: Gld
Mana Cost: 3WUU
Type & Class: Legendary Creature - Ghost Giant
Pow/Tou: 0/0
Card Text: Ghostly 2 (This creature enters the battlefield with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
Brainletter (Whenever you draw a card, put a +1/+1 counter on target creature.)
Whenever Winter Titan enters the battlefield or attacks, draw a card.
Flavor Text:
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Rarity: C
Card #: 82/128

Card Name: Saberfire
Card Color: Gld
Mana Cost: 1UR
Type & Class: Sorcery
Pow/Tou:
Card Text: Scry 3, then Saberfire deals 3 damage to target creature or player. (To scry 3, look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Flavor Text:
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Rarity: U
Card #: 90/128

Card Name: Kosh Specter
Card Color: B
Mana Cost: BB
Type & Class: Creature - Demon Knight
Pow/Tou: 1/1
Card Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Kosh Specter deals damage to an opponent, that player discards a card at random and you lose 1 life.
Flavor Text: "Kisses by Kosh!"
Artist:
Rarity: C
Card #: 43/128

Card Name: Pitch-sea Sisterhood
Card Color: U
Mana Cost: 1UU
Type & Class: Creature - Spirit
Pow/Tou: 1/3
Card Text: Flash, Defender
When Pitch-sea Sisterhood enters the battlefield or leaves the battlefield, return target non land permanent to its owner hand.
Flavor Text:
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Rarity: U
Card #: 25/128

Card Name: Remember
Card Color: G
Mana Cost: G
Type & Class: Sorcery
Pow/Tou:
Card Text: Search your library for a basic land that share a type with a land you control and put into the battlefield tapped, then shuffle your library.
Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
Flavor Text:
Artist:
Rarity: C
Card #: 80/128

Card Name: Gora, Luminous Archon
Card Color: Gld
Mana Cost: XW/U
Type & Class: Legendary Creature - Archon
Pow/Tou: 0/0
Card Text: Flying
Luminous Archon enters the battlefield with X +1/+1 counters.
Creature with power less than Luminous Archon's power cannot attack.
UW, remove a +1/+1 counter from Gora, Luminous Archon: Gora, Luminous Archon get Shroud until the end of turn.
Flavor Text:
Artist:
Rarity: C
Card #: 101/128

Card Name: Learn From The Master
Card Color: Gld
Mana Cost: 1BG
Type & Class: Instant
Pow/Tou:
Card Text: Armageddon (When this card enters the battlefield, you may sacrifice any number of permanents you control.)
Destroy target non black creature or enchantment, then put a 3/3 green and black Demon token onto the battlefield for each permanent you sacrified this turn.
Flavor Text:
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Rarity: U
Card #: 91/128

Card Name: It That Moves
Card Color: G
Mana Cost: 1GGG
Type & Class: Creature - Construct
Pow/Tou: 5/5
Card Text: Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
Flavor Text: He have not a real name. He's an Event.
Artist:
Rarity: C
Card #: 75/128

Card Name: Still Alive
Card Color: B
Mana Cost: 1BB
Type & Class: Instant
Pow/Tou:
Card Text: Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
Put target creature card from your graveyard to your hand.
If that creature is died this turn, put that creature card from graveyard into play under your control.
Flavor Text:
Artist:
Rarity: U
Card #: 51/128

Card Name: The King is Awakened
Card Color: B
Mana Cost: BB
Type & Class: Instant
Pow/Tou:
Card Text: Each player sacrifice a creature and discard a card.
Flavor Text: "Goodnight."
Artist:
Rarity: C
Card #: 42/128

Card Name: Blind Council Adept
Card Color: U
Mana Cost: UU
Type & Class: Creature - Human Mystic
Pow/Tou: 0/1
Card Text: 1: Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
UU: Draw a card, then put a card from your hand on the top of your library.
Flavor Text: They are NOT blind at all...
Artist:
Rarity: R
Card #: 18/128

Card Name: Martial Bolt
Card Color: R
Mana Cost: R
Type & Class: Sorcery
Pow/Tou:
Card Text: Martial bolt deals 2 damage to target player. Draw a card.
Flavor Text: Body and mind, convenience in a package.
Artist:
Rarity: C
Card #: 60/128

Card Name: Angelic Fallen
Card Color: B
Mana Cost: B
Type & Class: Instant
Pow/Tou:
Card Text: Exile target Angel.
Flavor Text:
Artist:
Rarity: C
Card #: 34/128

Card Name: Mystical Council Rager
Card Color: W
Mana Cost: 2WW
Type & Class: Creature - Angel Mystic
Pow/Tou: 2/2
Card Text: Flying
Discard a card from your hand: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Flavor Text:
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Rarity: U
Card #: 8/128

Card Name: The Sunset Is Coming
Card Color: U
Mana Cost: 1U
Type & Class: Enchantment
Pow/Tou:
Card Text: Whenever a permanent you control leaves the battlefield, you may tap target permanent.
Flavor Text:
Artist:
Rarity: C
Card #: 30/128

Card Name: Birthing Bloom
Card Color: Art
Mana Cost: 0
Type & Class: Artifact
Pow/Tou:
Card Text: Birthing Bloom Enters the battlefield Tapped and does'nt untap during your untap phase. Whenever you play a creature spell, untap Birthing Bloom.
T: Add 1 to your mana pool.
Ascension (You have ascension as long as you control more creatures than all other players.) — T: Add one mana of any color to your mana pool.
Flavor Text:
Artist:
Rarity: R
Card #: 112/128

Card Name: Ra-Khar, North Duelist
Card Color: R
Mana Cost: RR
Type & Class: Creature - Human Warrior
Pow/Tou: 2/2
Card Text: First strike
R: Target creature block Ra-Khar, if able.
Creatures you control cannot be blocked by more than one creature.
Flavor Text: "You. Me. Right now."
Artist:
Rarity: U
Card #: 64/128

Card Name: Chief Tutor
Card Color: B
Mana Cost: 1B
Type & Class: Sorcery
Pow/Tou:
Card Text: Search your library for up to two nonland cards with different name and reveal them. Target opponent chooses one of those cards. Shuffle your library, then put the chosen card into your graveyard and the other on the top of your library.
Flavor Text:
Artist:
Rarity: C
Card #: 36/128

Card Name: Sacrificial Moon
Card Color: B
Mana Cost: 1BB
Type & Class: Enchantment
Pow/Tou:
Card Text: At the beginning of your upkeep, sacrifice a creature. If you cannot, remove all counters on Sacrificial Moon.
Whenever you sacrifice a permanent, put a Blood counter on Sacrificial Moon. Black creatures you control get +1/+1 for each Blood counter on Sacrificial Moon.
Flavor Text:
Artist:
Rarity: R
Card #: 48/128

Card Name: Spiritbound Outrage
Card Color: W
Mana Cost: W
Type & Class: Instant
Pow/Tou:
Card Text: Put target creature with power 1 or less on the top of his or her library. Its controller put a 2/2 blue Spirit creature token with flying onto the battlefield.
Ascension (You have ascension as long as you control more creatures than all other players.) — Put target creature on the bottom of his or her library. Put a 1/1 blue Spirit creature token with flying onto the battlefield under your control.
Flavor Text:
Artist:
Rarity: R
Card #: 13/128

Card Name: Abyissal Emperor
Card Color: Gld
Mana Cost: 1BR
Type & Class: Creature - Demon Wizard
Pow/Tou: 2/2
Card Text: Abyssal Emperor get +1/+1 for each creature card into your graveyard.
T, Sacrifice another black or red creature: You control: Search your library for a creature card with the same converted mana cost and put on the battlefield under your control. Then shuffle your library.
Flavor Text:
Artist:
Rarity: R
Card #: 84/128

Card Name: Angelic Dawn
Card Color: W
Mana Cost: 1W
Type & Class: Sorcery
Pow/Tou:
Card Text: White creatures you control get +1/+1 and flying until the end of turn.
Flavor Text:
Artist:
Rarity: C
Card #: 2/128

Card Name: Mirage
Card Color: R
Mana Cost: 1R
Type & Class: Enchantment
Pow/Tou:
Card Text: Splitting (Whenever a creature enter the battlefield under your control, you may sacrifice that creature and put a a token that is a copy of this card into the battlefield which has not Splitting. )
All creatures get +3/-1 and must attack, if able.
Flavor Text:
Artist:
Rarity: U
Card #: 61/128

Card Name: Plot
Card Color: U
Mana Cost: U
Type & Class: Instant
Pow/Tou:
Card Text: If target creature you control would die this turn, destroy another target non black creature. Draw a card.
Flavor Text: "Come on, let's do i__..."
Artist:
Rarity: C
Card #: 26/128

Card Name: Phantasmal Bishop
Card Color: U
Mana Cost: UU
Type & Class: Creature - Ghost Wizard
Pow/Tou: 0/0
Card Text: Ghostly 2 (This creature enters the battlefield with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
Other Ghost creature you control enters the battlefield with an additional +1/+1 counter on it.
Flavor Text:
Artist:
Rarity: R
Card #: 24/128

Card Name: Warrior of The Myst
Card Color: U
Mana Cost: 1U
Type & Class: Creature - Ghost Warrior
Pow/Tou: 0/1
Card Text: Ghostly 2 (This creature enters the battlefield with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
Flavor Text:
Artist:
Rarity: C
Card #: 32/128

Card Name: Storm Wardens
Card Color: U
Mana Cost: 4UU
Type & Class: Creature - Ghost Warrior
Pow/Tou: 0/0
Card Text: Ghostly 2 (This creature enters the battlefield with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Flavor Text:
Artist:
Rarity: R
Card #: 29/128

Card Name: Storm Marauder
Card Color: U
Mana Cost: U
Type & Class: Creature - Ghost Warrior
Pow/Tou: 1/0
Card Text: Ghostly 1 (This creature enters the battlefield with a +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
Flavor Text:
Artist:
Rarity: C
Card #: 27/128

Card Name: Ghostly Oracle
Card Color: U
Mana Cost: 2UU
Type & Class: Creature - Ghost Mystic
Pow/Tou: 0/0
Card Text: Ghostly 1 (This creature enters the battlefield with a +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
2UU: Draw a card for each +1/+1 counter on Ghostly Oracle.
Flavor Text:
Artist:
Rarity: U
Card #: 19/128

Card Name: Ghost Opera
Card Color: Gld
Mana Cost: 1W/U
Type & Class: Instant
Pow/Tou:
Card Text: Discard a card, then draw a card.
Ascension (You have ascension as long as you control more creatures than all other players.) — Draw three cards, then put a card from your hand on the top or bottom of your library.
Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
Flavor Text: It's like someone singing in your brain.
Artist:
Rarity: C
Card #: 100/128

Card Name: Sygaro's Choosen
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Angel
Pow/Tou: 2/2
Card Text: Flying, First Strike, Lifelink
Flavor Text:
Artist:
Rarity: U
Card #: 15/128

Card Name: Grim Recycle
Card Color: B
Mana Cost: 1B
Type & Class: Enchantment
Pow/Tou:
Card Text: Armageddon (When this card enters the battlefield, you may sacrifice any number of permanents you control.)
When Grim Recycle enters the battlefield, choose a basic land type. You may play land cards of the choosen type from your graveyard.
Flavor Text:
Artist:
Rarity: R
Card #: 41/128

Card Name: Gemini, Nightmare Breaker
Card Color: W
Mana Cost: 2W
Type & Class: Legendary Creature - Ghost Warrior
Pow/Tou: 0/0
Card Text: Ghostly 1 (This creature enters the battlefield with a +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
W, Remove a +1/+1 counter from Gemini: Destroy target artifact or enchantment.
UW: Put a +1/+1 counter on Gemini.
Flavor Text:
Artist:
Rarity: R
Card #: 3/128

Card Name: Pit of War
Card Color: R
Mana Cost: 7RR
Type & Class: Enchantment
Pow/Tou:
Card Text: Pit of War cost 1 less for each sorcery or instant card in your graveyard.
Whenever you cast an instant or sorcery spell, creatures you control get +2/+0 until the end of turn.
Flavor Text:
Artist:
Rarity: U
Card #: 63/128

Card Name: Hotspark Lizard
Card Color: R
Mana Cost: 1R
Type & Class: Creature - Lizard
Pow/Tou: 1/1
Card Text: Sacrifice Hotspark Lizard: Hotspark Lizard deals 1 damage to each creature.
Flavor Text:
Artist:
Rarity: C
Card #: 59/128

Card Name: Godeater Cub
Card Color: Gld
Mana Cost: R/G
Type & Class: Creature - Beast
Pow/Tou: 1/1
Card Text: Monstrosity 2 (If damage would be dealt to this creature, prevent that damage and put a +1/+1 counter on it. At the beginning of your end step, if there are 2 or more +1/+1 counters on it, sacrifice it.)
Flavor Text: It's perillous when is asleep...
Artist:
Rarity: C
Card #: 106/128

Card Name: Godeater
Card Color: Gld
Mana Cost: 1RG
Type & Class: Creature - Beast
Pow/Tou: 3/3
Card Text: Monstrosity 3 (If damage would be dealt to this creature, prevent that damage and put a +1/+1 counter on it. At the beginning of your end step, if there are 3 or more +1/+1 counters on it, sacrifice it.)
At the beginning of your upkeep, Godeater deals 1 damage to each creature.
Flavor Text: ... and when he's awake.
Artist:
Rarity: R
Card #: 87/128

Card Name: Burning Surprise
Card Color: R
Mana Cost: R
Type & Class: Instant
Pow/Tou:
Card Text: Burning surprice cannot be countered by spell or abilities your opponents control.
Burning Surprise deals 3 damage to target creature and 3 damage to another target creature you control or to you.
Flavor Text: "Wow, it really burns!!"
Artist:
Rarity: C
Card #: 55/128

Card Name: Beastmaster of Khalasa
Card Color: G
Mana Cost: G
Type & Class: Creature - Human
Pow/Tou: 1/1
Card Text: Beastmaster of Khalasa gets +2/+2 and gains trample as long as you control a Beast.
Flavor Text: Who is really the beauty, and who the beast?
Artist:
Rarity: C
Card #: 68/128

Card Name: Beast-bond of Khalasa
Card Color: G
Mana Cost: GG
Type & Class: Creature - Human
Pow/Tou: 1/1
Card Text: When Beast-bond of Khalasa enters the battlefield, put a a 2/2 green Beast creature token onto the battlefield.
Flavor Text:
Artist:
Rarity: C
Card #: 67/128

Card Name: Birds of Hell
Card Color: R
Mana Cost: R
Type & Class: Creature - Bird
Pow/Tou: 0/1
Card Text: Flying
Splitting (Whenever a creature enter the battlefield under your control, you may sacrifice that creature and put a a token that is a copy of this card into the battlefield which has not Splitting. )
Monstrosity 3 (If damage would be dealt to this creature, prevent that damage and put a +1/+1 counter on it. At the beginning of your end step, if there are 3 or more +1/+1 counters on it, sacrifice it.)
Flavor Text:
Artist:
Rarity: C
Card #: 54/128

Card Name: Ranger of The Living Peaks
Card Color: G
Mana Cost: 1GG
Type & Class: Creature - Human Rogue
Pow/Tou: 2/2
Card Text: Whenever Ranger of The Living Peaks enters the battlefield or attacks, put an Awake counter on target land you control. A land with an awake counter on it becomes a 3/3 green Beast creature that it's still a land.
Flavor Text:
Artist:
Rarity: R
Card #: 79/128

Card Name: Screaming Sky
Card Color: R
Mana Cost: 1RR
Type & Class: Enchantment
Pow/Tou:
Card Text: Skip your draw phase.
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put that card into your graveyard and Burning Sky deals 2 damage to each creature and each opponents, then repeat this process.
Flavor Text:
Artist:
Rarity: R
Card #: 65/128

Card Name: Wastelands Griffin
Card Color: W
Mana Cost: 3WW
Type & Class: Creature - Griffin
Pow/Tou: 2/3
Card Text: Flying
When Wastelands Griffin enters the battlefield, destroy target mountain or swamp.
Flavor Text:
Artist:
Rarity: C
Card #: 17/128

Card Name: Force to Strike
Card Color: R
Mana Cost: 3R
Type & Class: Sorcery
Pow/Tou:
Card Text: Creatures deals damage to its owner equal to its power.
Flavor Text:
Artist:
Rarity: C
Card #: 58/128

Card Name: Interesting Discovery
Card Color: G
Mana Cost: 1G
Type & Class: Enchantment
Pow/Tou:
Card Text: You may play an additional land card on each turn.
Whenever you play a land card, you may pay 1. If you do, draw a card.
Flavor Text:
Artist:
Rarity: U
Card #: 74/128

Card Name: Herald of Natural Synchrony
Card Color: Gld
Mana Cost: 2RG
Type & Class: Creature - Human Druid
Pow/Tou: 0/1
Card Text: Trample
Monstrosity 6 (If damage would be dealt to this creature, prevent that damage and put a +1/+1 counter on it. At the beginning of your end step, if there are 6 or more +1/+1 counters on it, sacrifice it.)
Whenever a creature with monstrosity you control dies, return that creature to its owner hand and put a +1/+1 counter on Heald of Natural Synchrony.
Flavor Text:
Artist:
Rarity: C
Card #: 88/128

Card Name: Primordial Instinct
Card Color: G
Mana Cost: G
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Flash
Enchanted creature have Monstrosity 2 (If damage would be dealt to this creature, prevent that damage and put a +1/+1 counter on it. At the beginning of your end step, if there are 2 or more +1/+1 counters on it, sacrifice it.)
Flavor Text:
Artist:
Rarity: C
Card #: 78/128

Card Name: Set Fire to The Rain
Card Color: Gld
Mana Cost: RW
Type & Class: Sorcery
Pow/Tou:
Card Text: Set Fire to The Rain deals 2 damage to each creature. You gain 1 life for each damage dealt this way.
Flavor Text: "What would you do if the fire was raining?"
Artist:
Rarity: U
Card #: 93/128

Card Name: Magma Lotus
Card Color: Art
Mana Cost: 1
Type & Class: Artifact
Pow/Tou:
Card Text: Whenever a source different from Magma Lotus add R to your mana pool, put a Magma counter on Magma lotus.
T, remove three Magma counter from Magma Lotus: Add RRR to your mana pool.
Flavor Text: No, it's not nature stuff. But it works.
Artist:
Rarity: U
Card #: 113/128

Card Name: The Forest's Trick
Card Color: G
Mana Cost: 1G
Type & Class: Creature - Treefolk
Pow/Tou: 0/5
Card Text: Defender
Ascension (You have ascension as long as you control more creatures than all other players.) — T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Flavor Text:
Artist:
Rarity: U
Card #: 73/128

Card Name: Thunderous Nest
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: T: Add W to your mana pool.
Splitting (Whenever a creature enter the battlefield under your control, you may sacrifice that creature and put a a token that is a copy of this card into the battlefield which has not Splitting. )
Flavor Text:
Artist:
Rarity: U
Card #: 127/128

Card Name: Mindflowering
Card Color: U
Mana Cost: U
Type & Class: Instant
Pow/Tou:
Card Text: Whenever you cast a spell this turn, Scry 1 (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Flavor Text:
Artist:
Rarity: U
Card #: 22/128

Card Name: Guild Strategist
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Human Cleric
Pow/Tou: 1/3
Card Text: Defender
W, T: Target creature cannot attack or block this turn. You gain 1 life.
Flavor Text: Defeating the enemy without fighting is the highest skill.
Artist:
Rarity: C
Card #: 4/128

Card Name: Kosh's Horned
Card Color: B
Mana Cost: 1BB
Type & Class: Creature - Skeleton Warrior
Pow/Tou: 4/2
Card Text: At the beginning of your upkeep, you lose 1 life.
Flavor Text: Who is the warrior and who is the sword?
Artist:
Rarity: C
Card #: 45/128

Card Name: Fire Entity
Card Color: R
Mana Cost: 2R
Type & Class: Creature - Elemental
Pow/Tou: 2/1
Card Text: 1RR: Fire Entity gains haste and first strike until the end of turn.
Flavor Text:
Artist:
Rarity: C
Card #: 57/128

Card Name: Red-Tail Angel
Card Color: Gld
Mana Cost: R/W
Type & Class: Creature - Angel
Pow/Tou: 0/3
Card Text: Flying
R: Red Tail Angel get +1/+0 until end of turn.
W: Red Tail Angel get +0/+1 until end of turn.
2: Red Tail Angel gains Double Strike until the of turn
Flavor Text:
Artist:
Rarity: R
Card #: 111/128

Card Name: Mind Vortex
Card Color: B
Mana Cost: B
Type & Class: Instant
Pow/Tou:
Card Text: Target player reveal his or her hand. You choose a non land, non creature card from it and exile that card.
Flavor Text:
Artist:
Rarity: C
Card #: 47/128

Card Name: Raekh, The King of Volcano
Card Color: Gld
Mana Cost: 2RG
Type & Class: Legendary Creature - Human Archer
Pow/Tou: 2/3
Card Text: Reach
Raekh, The King of Volcano gets +4/+3 and trample as long as you control a Beast.
Flavor Text:
Artist:
Rarity: R
Card #: 89/128

Card Name: Oryo's Great Shield
Card Color: W
Mana Cost: 4W
Type & Class: Creature - Human Knight
Pow/Tou: 1/3
Card Text: Flash
Whenever Oryo's Great Shield blocks, creatures you control gains +0/+X, where X is Oryo's Great Shield's toughness.
Flavor Text:
Artist:
Rarity: U
Card #: 10/128

Card Name: God of Forest
Card Color: Gld
Mana Cost: XR/G
Type & Class: Creature - Beast Incarnation
Pow/Tou: 2/1
Card Text: Haste
Monstrosity 5 (If damage would be dealt to this creature, prevent that damage and put a +1/+1 counter on it. At the beginning of your end step, if there are 5 or more +1/+1 counters on it, sacrifice it.)
God of Forest enter the battlefield with X +1/+1 counters.
Flavor Text:
Artist:
Rarity: R
Card #: 105/128

Card Name: Oryo's Great Axe
Card Color: W
Mana Cost: 5W
Type & Class: Creature - Human Knight
Pow/Tou: 3/1
Card Text: Flash
Whenever Oryo's Great Axe attacks, creature you control gains +X/+0, where X is the Oryo's Great Axe power.
Flavor Text: The lion uses all his strength even to kill a rabbit.
Artist:
Rarity: R
Card #: 9/128

Card Name: Saberstone Shield
Card Color: Art
Mana Cost: 0
Type & Class: Artifact - Equipment
Pow/Tou:
Card Text: At the beginning of your end step, you may gain 1 life for each creature attached on Saberstone shield. If you do, target player lose 1 life
Multiequip 1 (Attach target creature you control to this artifact. A creature attached to this artifact cannot attack. You can attach any number of creature you control on it. Multiequip only as a sorcery.)
Flavor Text:
Artist:
Rarity: C
Card #: 116/128

Card Name: Erdrash, From The North
Card Color: Gld
Mana Cost: 1BBR
Type & Class: Creature - Human Warrior
Pow/Tou: 4/4
Card Text: First strike, Armageddon (When this card enters the battlefield, you may sacrifice any number of permanents you control.)
Erdrash enters the battlefield under your control, put a 3/3 black Warrior creature token onto the battlefield for each permanent you sacrified this turn.
Flavor Text:
Artist:
Rarity: R
Card #: 86/128

Card Name: Sarya's Holy Sword
Card Color: W
Mana Cost: WWW
Type & Class: Creature - Human Knight
Pow/Tou: 1/2
Card Text: Flash
When Sarya Holy Sword enter the battlefield, target creature you control cannot be target of spells or abilities your opponent control until the end of turn..
Ascension (You have ascension as long as you control more creatures than all other players.) - All other creatures you control cannot be target of spells or abilities your opponents control and are indestructible.
Flavor Text:
Artist:
Rarity: C
Card #: 12/128

Card Name: Holy Swear
Card Color: W
Mana Cost: W
Type & Class: Enchantment
Pow/Tou:
Card Text: Creatures with flying you control get +1/+0.
Ascension (You have ascension as long as you control more creatures than all other players.) - All creatures you control get +2/+0 and gain flying.
Flavor Text:
Artist:
Rarity: C
Card #: 5/128

Card Name: Elvish Grace
Card Color: Gld
Mana Cost: RGW
Type & Class: Creature - Elf
Pow/Tou: 1/3
Card Text: Elf creatures you control have vigilance, haste and "T: AddG to your mana pool"
Flavor Text:
Artist:
Rarity: C
Card #: 97/128

Card Name: Mistress of Elements
Card Color: Gld
Mana Cost: 1RW
Type & Class: Creature - Human Mystic
Pow/Tou: 1/2
Card Text: Flash
When Mistress of Elements enters the battlefield, creatures you control get +1/+0 and haste until the end of turn.
Flavor Text:
Artist:
Rarity: C
Card #: 92/128

Card Name: Dark Mage of The Armageddon
Card Color: Gld
Mana Cost: X2BR
Type & Class: Creature - Human Mystic
Pow/Tou: 2/4
Card Text: Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
Dark Mage of The Armageddon enters the battlefield with X -1/-1 counters on it. At the beginning of each end step, each player sacrifice a permanent for each -1/-1 counter on it.
Flavor Text:
Artist:
Rarity: R
Card #: 85/128

Card Name: Slay The Beast
Card Color: B
Mana Cost: B
Type & Class: Instant
Pow/Tou:
Card Text: Destroy target creature with a counter on it.
Flavor Text: The Bigger They Are, the more they make noise when they die.
Artist:
Rarity: C
Card #: 50/128

Card Name: Demon Recruiter
Card Color: B
Mana Cost: 4BBB
Type & Class: Creature - Demon Lord
Pow/Tou: 5/6
Card Text: Flying
Whenever a permanent leaves the battlefield, exile that permanent, then put a 2/2 black Horror creature token onto the battlefield under your control.
Flavor Text: In each part of this world lies the power of saberstone.
Artist:
Rarity: R
Card #: 38/128

Card Name: Drago, The Cancer
Card Color: B
Mana Cost: B
Type & Class: Legendary Creature - Demon
Pow/Tou: 1/1
Card Text: Flying
Shroud
Drago, The Cancer's power and toughness cannot change.
Drago, The Cancer cannot leave the battlefield.
Flavor Text: When he finds you, you'll have to want it.
Artist:
Rarity: C
Card #: 39/128

Card Name: Eternity Undergrowth
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: T: Add 1 to your mana pool.
1, T: Move a counter from target permanent you control to another target permanent you control.
Flavor Text:
Artist:
Rarity: C
Card #: 119/128

Card Name: Elves Chantor
Card Color: G
Mana Cost: G
Type & Class: Creature - Elf
Pow/Tou: 1/2
Card Text: Put a -1/-1 counter on Elves Chantor: Add G to your mana pool.
Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
Flavor Text:
Artist:
Rarity: U
Card #: 72/128

Card Name: Crafterhood Druid
Card Color: G
Mana Cost: 1GG
Type & Class: Creature - Elf Druid
Pow/Tou: 1/2
Card Text: Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
When Crafterhood Druid enters the battlefield, you may destroy target artifact or enchantment. If you do, put a +1/+1 counter on target creature.
Flavor Text:
Artist:
Rarity: C
Card #: 70/128

Card Name: Cruel Biter
Card Color: B
Mana Cost: B
Type & Class: Creature - Zombie Lord
Pow/Tou: 4/3
Card Text: Whenever Cruel Biter enters the battlefield and at the beginning of your upkeep, put a -1/-1 counter on Cruel Biter.
B, sacrifice a creature: Put two +1/+1 counter on Cruel Biter.
Flavor Text:
Artist:
Rarity: R
Card #: 37/128

Card Name: Nartras, Unhallowed Chantor
Card Color: Gld
Mana Cost: BRG
Type & Class: Planeswalker - Nartras
Pow/Tou:
Card Text: Return target basic land card from your graveyard to the battlefield Tapped. Target player lose 2 life.
Sacrifice a land you control. Put a token onto the battlefield that is a copy of target land.
Choose any number of target players. That players sacrifice all lands he or she control. Put a +1/+1 counter on each creature you control for each land card in all graveyards.
Flavor Text:
Artist:
Rarity: C
Card #: 98/128

Card Name: Shima, The Monkey King
Card Color: Gld
Mana Cost: 3RGW
Type & Class: Legendary Creature - Ape
Pow/Tou: 1/1
Card Text: Green creatures you control get +1/+1 and have Trample.
Red creatures you control get +2/+0 and have Haste.
White creature you control get +0/+2 and have lifelink.
Flavor Text: My strong, my fury and my wisdom will be yours.
Artist:
Rarity: C
Card #: 99/128

Card Name: Thaselou, The River Flower
Card Color: Gld
Mana Cost: 2UBB
Type & Class: Planeswalker - Thaselou
Pow/Tou:
Card Text: Whenever a source deals damage to Thaselou, The River Flower, that source's controller sacrifices that many permanents.
Reveal the top four cards of your library. Target creature get -1/-1 for each blue or black card revealed this way, then put the revealed cards on top of your library in any order.
You get an emblem with "All damage that would be dealt to you is dealt to Thaselou, The River Flower instead."
Flavor Text:
Artist:
Rarity: C
Card #: 83/128

Card Name: Green Flowering Seat
Card Color: Lnd
Mana Cost:
Type & Class: Land - Seat
Pow/Tou:
Card Text: Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
T: Add G to your mana pool.
Flavor Text:
Artist:
Rarity: U
Card #: 123/128

Card Name: Black Swarming Seat
Card Color: Lnd
Mana Cost:
Type & Class: Land - Seat
Pow/Tou:
Card Text: Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
T: Add 1 to your mana pool.
T, Pay 1 life: Add B to your mana pool.
Flavor Text:
Artist:
Rarity: R
Card #: 118/128

Card Name: Fleshcrafter
Card Color: B
Mana Cost: B
Type & Class: Creature - Human Wizard
Pow/Tou: 1/1
Card Text: Sacrifice a creature: Target creature you control get Return until the end of turn.
Flavor Text: With one leg in addition, you will see that rise from the ground will be much easier
Artist:
Rarity: C
Card #: 40/128

Card Name: Wisdom Tutor
Card Color: U
Mana Cost: 2U
Type & Class: Creature - Human Wizard
Pow/Tou: 0/1
Card Text: Flash
When Wisdom Tutor enters the battlefield, you may search your library for an instant or sorcery card, reveal it and put into your hand. Then shuffle your library.
Flavor Text:
Artist:
Rarity: C
Card #: 33/128

Card Name: Tyranny Clasp
Card Color: U
Mana Cost: XU
Type & Class: Sorcery
Pow/Tou:
Card Text: Tap X target creatures. Draw a card.
Ascension (You have ascension as long as you control more creatures than all other players.) Tap X target creatures. It doesn't untap during its controller's next untap step. Draw X card.
Flavor Text:
Artist:
Rarity: U
Card #: 31/128

Card Name: Scorched Ghoul
Card Color: B
Mana Cost: 3BB
Type & Class: Creature - Zombie Giant
Pow/Tou: 3/3
Card Text: Cycling B (B, Discard this card: Draw a card.)
Return (When this card is put into a graveyard, exile it instead. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
Flavor Text: Cannon fodder, nothing more. Ok, A LOT of cannon fodder.
Artist:
Rarity: C
Card #: 49/128

Card Name: Croweater
Card Color: G
Mana Cost: 3G
Type & Class: Creature - Beast Werewolf
Pow/Tou: 2/2
Card Text: When Croweater enters the battlefield or attack, put a 0/1 black crow token with flying onto the battlefield under your control.
Sacrifice a creature: Croweater get +2/+0 and Flying until end of turn.
Flavor Text:
Artist:
Rarity: R
Card #: 71/128

Card Name: Urah, Spectral Castle
Card Color: Art
Mana Cost: 5
Type & Class: Legendary Tribal Artifact - Ghost
Pow/Tou:
Card Text: Whenever you draw a card, if Urah, Spectral Castle is Untapped, you may put a +1/+1 counter on target creature. If that creature is a Ghost, put two of that counters on it.
1U, T: Return target Ghost you control to its owner's hand.
Flavor Text:
Artist:
Rarity: R
Card #: 117/128

Card Name: Roothound
Card Color: G
Mana Cost: 1G
Type & Class: Creature - Beast Elemental
Pow/Tou: 2/1
Card Text: Whenever Roothound enters the battlefield, search your library for a basic Forest card, reveal that card, and put onto the battlefield Tapped. Then shuffle your library.
Flavor Text:
Artist:
Rarity: C
Card #: 81/128

Card Name: Beastmaster of Tareh-Un
Card Color: G
Mana Cost: GG
Type & Class: Creature - Human Druid
Pow/Tou: 0/2
Card Text: Shroud
Human and Beast you control get +1/+0.
Flavor Text:
Artist:
Rarity: U
Card #: 69/128

Card Name: Beastmaster of Mondragon
Card Color: Gld
Mana Cost: GU
Type & Class: Creature - Human Druid
Pow/Tou: 0/2
Card Text: Whenever a creature enters the battlefield under your control, target creature you control gain flying until end of turn.
Flavor Text:
Artist:
Rarity: C
Card #: 95/128

Card Name: Chaos Enrager
Card Color: Gld
Mana Cost: BRG
Type & Class: Creature - Human Knight
Pow/Tou: 1/2
Card Text: Haste
Chaos Enrager get +2/+0 for each attacking creature you control.
Flavor Text:
Artist:
Rarity: C
Card #: 96/128

Card Name: Storm Minotaur
Card Color: U
Mana Cost: 2UU
Type & Class: Creature - Minotaur
Pow/Tou: 2/0
Card Text: Ghostly 2 (This creature enters the battlefield with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from it.)
Storm Minotaur cannot block.
Flavor Text:
Artist:
Rarity: C
Card #: 28/128

Card Name:
Card Color: W
Mana Cost: W
Type & Class: Enchantment
Pow/Tou:
Card Text: Enchantment you control have Shroud.
Flavor Text:
Artist:
Rarity: C
Card #: 1/128


Mentre di seguito, alcune immagini, conle nuove meccaniche ^^







Per ora basta così, se avete particolari domande, son qui ^^
 
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MasterØFÐooM
CAT_IMG Posted on 19/11/2012, 17:03




molto carina sopratutto le art, poi le abilità che giocano con i segnalini sono le mie preferite :P
 
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Fenzo994
CAT_IMG Posted on 19/11/2012, 17:15




amazing! Hai usato photoshop per crearle? :piton:
 
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pak88
CAT_IMG Posted on 19/11/2012, 19:45




Eh no, ho usato Magic Set editor, liberamente scaricabile dal sito omonimo ^^ E' un programma gratuito e perennemente aggiornato e semplicissimo da usare :) Quasi quasi cerco qualche tutorial e lo posto!
 
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MasterØFÐooM
CAT_IMG Posted on 19/11/2012, 20:03




CITAZIONE (pak88 @ 19/11/2012, 19:45) 
Eh no, ho usato Magic Set editor, liberamente scaricabile dal sito omonimo ^^ E' un programma gratuito e perennemente aggiornato e semplicissimo da usare :) Quasi quasi cerco qualche tutorial e lo posto!

ottima idea :megusta:
 
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OssoFragile
CAT_IMG Posted on 5/12/2012, 17:13




Ma l'immagine dell'ultima carta è il Jinouga di Monster Hunter Portable 3rd! xD
 
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MasterØFÐooM
CAT_IMG Posted on 5/12/2012, 17:37




ahahh è vero, non l'avevo proprio notato :P
 
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6 replies since 19/11/2012, 16:39   89 views
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